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[MUSIC PLAYING]

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I think the way in which
media industries use platforms

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to engage audiences very
much depends, actually,

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in terms of the context,
or rather the project,

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or rather the entertainment
that the thing

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that's actually being extended
across different platforms.

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I think it's a mistake to
imply that there's almost

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a one-size-fits-all model to
how you would actually do this,

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you know?

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So I know almost a naive way
of thinking about transmedia

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were to say, well,
a film is incredibly

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immersive because
it's cinematic,

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therefore it should house
certain types of content,

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or a comic book is
very good for telling

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the precursor of a story,
or a web is the more

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interactive part, so it
should contain something else.

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I think that thinking about
particular affordances

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of a platform in terms
of what it can really do,

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or what it can't do, is
really, really useful.

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But ultimately, I think
it depends on the themes

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of the project, the
aims of the project,

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the audience of the project,
and, of course, which--

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which platforms
are actually going

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to engage that
particular audience,

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and what's going to fit in terms
of the nature of that project.

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So for example, if we were to
take a very popular example,

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so something like Harry
Potter, for example,

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kind of big huge-- big
huge global franchise.

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Looking at the
way that platforms

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have been used more
recently, I think

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it's actually quite
interesting because there

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seems to have been a shift
away from digital, actually.

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So rather than thinking
transmedia has to--

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has to be digital, I think
what-- at least, my sense--

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what the strategy
seems to have been

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there is acknowledging that
the audience for Harry Potter

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has grown up.

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So those who read the
books 15 years ago

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when they were children,
have inevitably grown up.

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You can see the scale, actually,
in terms of the films become

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slightly more mature, and
they become slightly darker,

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and the themes become a
little bit more grown up,

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which of course reflects the way
that the characters are growing

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up.

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If you continue
along this scale,

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and you look at things like
The Fantastic Beasts franchise,

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and a lot of the
transmedia platforms

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and extensions around
Harry Potter now,

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they're very physical, actually.

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So there's been a big
push towards things

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like studio tours in London,
or theme park attractions.

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There's been a move away
from more web-based exercises

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like Pottermore.

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And instead, of course,
things like The Cursed Child,

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a Broadway-- a theatre show,
of course, very, very physical.

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And all of this is
transmedia, of course.

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Each one has a function in
terms of extending the story.

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There's something very
specific, I think,

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about what theatre
can do as a platform,

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or what a studio tour
can do as a platform.

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But I do think it's very
interesting that, actually,

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that the physicality of it
reflects actually the more--

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the way that the
audiences are growing up.

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Going to a theatre play, you
would associate potentially

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with an older audience, so
it's a way of catering for that

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particular kind of audience.

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And that, I think, has
been incredibly successful.

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So I suppose that the
first point there is--

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is mirroring or matching
the themes, and the tone,

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and the idea, and the
aims of the fiction,

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or the entertainment, or the
project of the transmedia,

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and thinking, actually,
which platform

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is going to engage a particular
audience the strongest?

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If that happens to be digital,
maybe a younger audience,

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that makes sense.

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If it's an older audience,
then I think equally,

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physical platforms, and maybe
a combination of the two

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seems to work very, very well
based on-- based on the case

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by case specifics.

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I think the other--
the other point--

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a different point to make
in terms of the digital

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is, I think, particularly kind
of in the US and UK, again,

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thinking quite big
transmedia examples,

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there's been this really
interesting strategy

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to use very online or
digital centric transmedia

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platforms to actually
reinforce old media.

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So rather than almost
naively thinking

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that actually
what's going on here

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is a drive away from old
media towards new media, so

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television towards
web, for example.

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I think actually what
a lot of transmedia

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does is it uses the
online, uses the digital,

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as a way of actually
reinforcing and holding

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onto the value of the old media.

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So an example--

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I think there's a
number of examples,

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things like Doctor Who, The
Walking Dead, for example.

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So if you look at
actually what--

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what constitutes that
transmedia package,

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it's things like apps, things
like story syncs, for example,

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where audiences--

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they watch an episode
of The Walking Dead,

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and they kind of--
they have post quizzes,

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and they ask you
to put your opinion

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on whether a character made
the right choice, thematically,

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or morally, for example.

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And actually what a lot
of these platforms do

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is they are contingent on
you as an audience watching

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an episode of television
live, watching it actually

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as it's being broadcast.

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And the nature of
things like these apps,

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they actually encourage
you, or they demand you

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to actually watch them live.

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If you go to the outside
24 hours after the--

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television episode, you can't
engage with the discussion.

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All of a sudden,
it's died, or you've

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heard spoilers, and
all of a sudden,

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that transmedia extension
doesn't become relevant.

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So this, I think, taps
into kind of discussions

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around second
screening, and people

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kind of using multiple
devices whilst they're

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engaging with-- particularly,
with entertainment.

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But I just think it's a
very interesting point,

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that actually, really
what a lot of transmedia

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is doing is not so much
encouraging audiences

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to migrate, or to move from
old media to new media,

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or to completely prioritise
the shift towards the digital,

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which might make sense, you
would think, would be logical,

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by the fact that digital
is more interconnect,

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it's more transmedial.

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Actually, I think the strategy
seems to be much more around,

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how can we bring the old media
and the new media together?

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So there actually--
there's a harmony,

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there's an equality between
these different media.

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I think that's a very useful way
of thinking about transmedia,

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because old media continues
to have real relevance

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as a platform in terms of
what television can do,

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what radio can do,
what print can do,

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actually is very specific.

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And it's very unique.

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And a lot of those
values can't actually

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be carried over into the
digital, or if they can,

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not quite as well.

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So I think thinking
of transmedia

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as something that holds
onto different platforms,

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whether it's old, whether
it's new, whether it's film,

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whether it's web,
and acknowledging

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that there is a
value in equality

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between using those two
things simultaneously.

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I think that very much
seems to be a driving

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strategy of actually what a
lot of big transmedia companies

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and corporations are
doing in terms of holding

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onto their audiences right now.

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[MUSIC PLAYING]

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